The cool mist of dawn settles on the grass and stones. A rustling is heard in the nearby underbrush, coupled with the faintest hint of playful laughter. Trickling water shimmers down the stream that gently glides through this place where kami both virtuous and vile play out their mystic drama.
This is Miwaku No Mori: The Enchanted Forest, a new product line for Poser users* from Sixus1 Media. The creative vision of Rebekah and Killian Garner, The Enchanted Forest ushers in a new style, tone and sense of whimsical, Asian themed fantasy to the Sixus1 catalog. The first installment in the line, “Kirin” and currently available in our store (www.sixus1.com/store) and Renderosity (http://www.renderosity.com/mod/bcs/enchanted-forest-kirin/102983/) with new entries in the line showing up soon, including “Sakura: Lady of the Woods” and “Kodama: The Spirit in the Trees”.
*Products are not tested in Daz Studio. However, based on user feedback it is our understanding that a large amount of our content including the original figures themselves should have a high degree of functionality in Daz Studio, while not officially supported. Contents of this product line are compatible with versions of Poser from 7.2 forward. Due to varying degrees of compatibility between various versions and feature sets of Poser and Daz Studio, a large portion of this content is compatible with both programs, however some content such as material collections are Poser only.
“Some say the Devil himself spat out the horrors that we all hide from now, a punishment for mankind’s failures. Papa always said that was a load of crap. I’m not sure what made him so certain, but he truly believed most of those things had been human once.”
– Apocalypse Girl
Original Figure – Hunter Fiend w/ textures & morphs
Machete Smart Prop (left & right)
Poses – 4 hunterfiend animated
5 V4 stand alone
16 interactive DUO poses(8 for the hunterfiend and 8 for V4)
7 Machete poses
Default Poser 9 material presets
This guy really amps up the use of advanced Poser 9/2012 features including:
* Advanced shader system setup attached to the full body morph dial for turning on the pustules on his back; it literally dials in degrees of the different texture setup with the morph so there is no clumsy setups needed. One dial does it all, morph and materials both!
* See that belly pouch? Seen the Apocalypse Girl comic pages yet? If you have, you’ll know there are two spindly arms tucked away in there. What’s particularly nifty here is that there is an animation cycle that is hard wired into a single dial on the character’s chest; using that dial will cycle through the unfurling or hiding of the arms as it peels back the belly skin. Again, one dial does it all, driving multiple body parts for a smooth, effortless animated transition.
* Also, the figure makes extensive use of skin weights and some really interesting techniques sort of buried in the skin weight system for creating rotationally driven muscle bulges joint blends.