CGBytes Artist Development Series

As Director of Artist Development for 3D content hub CGBytes, I’ve lead a mostly-weekly series of livestreamed seminars teaching an exhaustive amount about creating content for Daz Studio using primarily Pixologic’s Zbrush. As an ongoing effort to help enrich the artists releasing their work via CGBytes, this is a continuing series which will be updated here each week, so be sure to check back often for new re-watches of past seminars. Oh, and don’t be shy: feel free to post your questions and comments about the things I go over in these right here. -Les